Braden League
Artist • Designer • Creative Coder • UI Technical Artist

I'm Braden League, a creative technologist and game developer with over a decade of experience building AAA games. My work bridges technical systems and artistic vision to create immersive, player-focused experiences.
I'm passionate about the craft of interaction, how thoughtful design and robust technology come together to shape how people feel, play, and connect. Outside of work, I'm an avid runner and endurance sport enthusiast. I spend much of my free time exploring the outdoors and capturing the energy of races through photography.
Professional Experience
Microsoft / Halo Studios
Seattle, WASenior UI Technical Artist
2024 - Present- Product Owner on unannounced Halo project
- Prototyping and implementing UI in Unreal Engine 5
Microsoft / 343 Industries
Seattle, WAUI Technical Artist
2020 - 2024- Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
- Implemented UI and motion graphics for use in campaign and cinematics
- Developed objective markers for both campaign and multiplayer, driving improvements in player experience
- Designed seasonal UI and worked on game design for Infection and Firefight modes in post-launch support
- Partnered with Slipspace engine tools team to refine the development tools
Massive Entertainment - A Ubisoft Studio
Malmö, SwedenUI Technical Artist
2017 - 2020- Developed gameplay UI elements such as the HUD and megamap
- Partnered with the "living world" gameplay team to create engaging player activities between missions
- Built the system for playing ambient music in the open world
- Worked on seasonal updates like the perma-death "Hardcore" mode and coordinated the creation of a cosmetic reward
- Contributed to the UI development for the Warlords of New York expansion
- Utilized Snowdrop, Ubisoft's proprietary engine and its node-based scripting language, for creating and integrating UI elements
Sparkypants
Baltimore, MDUI Developer
2015 - 2017- Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
- Started as an intern and transitioned to full-time after graduation
- Designed and implemented the first several iterations of the tutorial, collaborating closely with a UX partner for refinement
- Built UI with Coherent UI, a middleware that enabled development using HTML, CSS, and JavaScript, mirroring web development workflows
Education
Maryland Institute College of Art
Baltimore, MDBFA, Interactive Arts
2011 - 2015- Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree
Skills
Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual Scripting