Braden League

Artist • Designer • Creative Coder • UI Technical Artist

Braden League

I'm Braden League, a creative technologist and game developer with over a decade of experience building AAA games. My work bridges technical systems and artistic vision to create immersive, player-focused experiences.


I'm passionate about the craft of interaction, how thoughtful design and robust technology come together to shape how people feel, play, and connect. Outside of work, I'm an avid runner and endurance sport enthusiast. I spend much of my free time exploring the outdoors and capturing the energy of races through photography.

Professional Experience

Microsoft / Halo Studios

Seattle, WA

Senior UI Technical Artist

2024 - Present
  • Product Owner on unannounced Halo project
  • Prototyping and implementing UI in Unreal Engine 5

Microsoft / 343 Industries

Seattle, WA

UI Technical Artist

2020 - 2024
  • Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
  • Implemented UI and motion graphics for use in campaign and cinematics
  • Developed objective markers for both campaign and multiplayer, driving improvements in player experience
  • Designed seasonal UI and worked on game design for Infection and Firefight modes in post-launch support
  • Partnered with Slipspace engine tools team to refine the development tools

Massive Entertainment - A Ubisoft Studio

Malmö, Sweden

UI Technical Artist

2017 - 2020
  • Developed gameplay UI elements such as the HUD and megamap
  • Partnered with the "living world" gameplay team to create engaging player activities between missions
  • Built the system for playing ambient music in the open world
  • Worked on seasonal updates like the perma-death "Hardcore" mode and coordinated the creation of a cosmetic reward
  • Contributed to the UI development for the Warlords of New York expansion
  • Utilized Snowdrop, Ubisoft's proprietary engine and its node-based scripting language, for creating and integrating UI elements

Sparkypants

Baltimore, MD

UI Developer

2015 - 2017
  • Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
  • Started as an intern and transitioned to full-time after graduation
  • Designed and implemented the first several iterations of the tutorial, collaborating closely with a UX partner for refinement
  • Built UI with Coherent UI, a middleware that enabled development using HTML, CSS, and JavaScript, mirroring web development workflows

Education

Maryland Institute College of Art

Baltimore, MD

BFA, Interactive Arts

2011 - 2015
  • Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree

Skills

Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual Scripting